These assets and structures were created to help fill out the area around the airfield and military checkpoints of Miscreated.
Semi Trailer, I was responsible for creating the Trailer only. The Truck is an existing model that I did a texture conversion on to suit.
Interiors of Military Barracks. I created models and setup textures for the building itself. Assets filling the rooms are from various artists.
Construction Site Office Unit. I was responsible for creating the structure, inside and out. Furnishing was handled by our level designer
High Wooden Fence to section off the junkyard area
Car Crush Machine
Airfield landing lights.
Sandbags, multiple different sandbag setups/ stack heights. Used in many different military checkpoints throughout the world and around the airfield.