Miscreated: Oil Tanker

This Oil Tanker was created to be used within the new dock area behind the main city of Hayward Valley.
My job was to model and texture the main tanker ship including the main cabin (inside and out).
This was my main focus for the piece, majority of the assets onboard the ship were created by multiple people on our art team as well as peiced together by our level designer.
To keep the texture sizes down as well as maintain texel on a large scale asset I used a range of different tiling texture sets as well as blend layers and decals to provide variation and reduce tiling. The only baked 1:1 part of the whole piece was the ship door, frames and windows.